Asking for Trobils

A Worker-Placement with a Ridiculous Theme!

 

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Evil Intent

WORLD DOMINATION!

 

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Evil Intent

 

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About Us

Kraken Games was officially created on June 15, 2012, but was operating well before then. Our first board game, Evil Intent, took over a year to develop. By the time Evil Intent received funding, we had over 20 game ideas on the white board with many of them beginning development.

Asking for Trobils was our next published game, and we are very proud at the response we’ve had through the players.

We’d like to add to the gaming world something new and exciting. We want to be on your game shelves and when you see our logo on a game, we want that to inspire you to grab it and look at it. We’re going to make the games that we’d like to play, and hopefully, you would too.

Our Outlook

Kraken Games believes in compassion for our fellow human beings and equality for all of our kind. Every representative of Kraken Games agrees that all people are equal, deserve to be treated as equals, and will strive to act compassionately towards the Earth and its creatures.

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Asking for Trobils

 

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trobils_buynow

Jim Baird

Backer

Asking for Trobils:
Turns play very quickly, so you are almost always doing something. I think different strategies start to become apparent after the first game.

Undead Viking

Review

Asking for Trobils:
Just that one little rule adds so much interactivity to the game that it was a ton of fun!”

Robert Antonac

Backer

Asking for Trobils:
When it was over and I asked if I could bring this game back again, I got a resounding “Yes!” from all of them [family]. This game is a little treasure. I’m so glad you made it and that I got it 😀 Thanks!

Sandy Wilson

BGG User Review

Asking for Trobils:
I have to say I’ve only played this game three times, and only with two players, but already I love it. I feel that the ‘bumping’ mechanic adds so much to what would otherwise be a fairly standard Worker Placement game that I immediately rank it as one of my favorites of the genre.

Rahdo’s Runthrough

Review

Asking for Trobils:
It introduces a strong dose of interaction between players without the need to make that interaction violent, conflict laden, and confrontational.

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